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Nivalis

Ion Lands

My involvement in the project: March 2023 – Present

Nivalis is a cyberpunk life simulator set in a futuristic city where the player runs their own business. Working on this project was especially important to me — both due to its scale and the demanding visual style of the game's world.

 The most challenging aspect of the design process was creating an interface that allowed intuitive management of restaurants, staff, and product logistics — while maintaining clarity and aesthetics consistent with the cyberpunk atmosphere. 

My contribution to the project:

  • Comprehensive UX/UI design for the game,
  • Creation of a complete set of interfaces and their animations,
  • Development of a cohesive set of icons and graphical elements,
  • UI integration in the Unity engine,
  • Ensuring responsiveness and interface optimization across various screen resolutions.

*As the project has not been officially released yet, detailed interface-related information cannot be disclosed at this stage. I will provide updates as soon as I am able.

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DreamStorm Studios

Natural Instincts

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My involvement in the project: 09.2019 - 07.2021

Natural Instincts was designed from the beginning as an interactive nature documentary, with a deliberately minimalistic interface that wouldn’t distract from the content and would let the player feel like a viewer of a classic wildlife film. The sense of immersion was further enhanced by the voice-over narration recorded by the renowned Polish nature documentary narrator, Krystyna Czubówna.

It was the first large-scale game project I had the opportunity to work on. Through it, I gained experience in animating existing 3D models, designing game interfaces, and producing promotional materials using Unity’s Cinemachine and Timeline tools. 

My contribution to the project:

  • Game logo design.
  • creation of the first version of the UI, following the established visual guidelines,
  • development of the main game menu, including graphic design, element setup in Unity, animation integration, and lighting adjustment,
  • contribution to selected 3D model animations,
  • production of two official game trailers,
  • preparation of marketing materials, including graphics and screenshots for social media and distribution platforms.
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DreamStorm Studios

Kayko and Kokosh: Build and Rule

trailer gameplay

My involvement in the project: 05.2021 - 07.2022

A mobile strategy game based on the cult Polish comic series by Janusz Christa. The player managed the village of Mirmiłowo — expanding it, collecting resources, completing quests, and defending it from invaders.

 Although the game featured a 2D visual style, all objects and character models were created in 3D and then rendered and prepared by me as sprite sheets used in the game.

My contribution to the project:

  • Gdaś character model (HP model created exclusively for sprite sheet use, including two texture variants and rigging),
  • flying log model based on the original comics by Janusz Christa,
  • selected game interface elements,
  • full trailer production (gameplay recording, creating effects in After Effects, rendering character animations, editing),
  • renders of all buildings and their components,
  • preparation of sprite sheets for all characters and their animations.
gameplay trailer
DreamStorm Studios

Narru: The forgotten Lands

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My involvement in the project: 01.2020 - 12.2022

Narru was an original project developed by DreamStorm Studios, which unfortunately was not completed due to the studio's closure. The game combined elements of a walking simulator and a puzzle game — as players solved challenges, they gradually uncovered the story of a forgotten deity while restoring a ruined world.

In this project, I was responsible for using Cinemachine to create trailers and cutscenes, preparing early versions of vegetation and environmental models, setting up colliders, and prototyping the first iterations of the user interface.

My contribution to the project:

  • Early UI prototypes,
  • creation of environmental models (rocks, cliffs, flowers, bushes),
  • preparation of the official game trailer,
  • development of marketing materials for the Steam platform and social media.
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A2 Softworks

Temperia: Soul of Majestic

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My involvement in the project: 05.2021 - 03.2023

Temperia: Soul of Majestic is a strategic card game developed on commission for streamers and the original creators of the game concept. Our team was responsible for the complete digital production — from interface design to gameplay implementation. Inspired by classic TCGs, the game stands out with its unique open-handed mechanic (full visibility of the opponent's cards), emphasizing strategy over randomness.

Working on Temperia was a breakthrough experience for me — it was the first project where I was responsible for the entire visual layer of the game, combining UX/UI design, animation, and 3D modeling within a cohesive fantasy aesthetic.

My contribution to the project:

  • Design of user interfaces (3 UI versions),
  • prototype of the mobile interface,
  • design and creation of all in-game icons,
  • design and development of all 3D models,
  • texturing and animation of 3D models,
  • creation of a custom game cursor,
  • preparation of most loading bars,
  • support in implementing the UI into the game engine.
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*Due to a non-disclosure agreement (NDA), I’m unable to share detailed visual materials from this project.
I’d be happy to tell you more about my responsibilities — feel free to get in touch!

DreamStorm Studios

Star Exodus

trailer

My involvement in the project: 03.2020 - 07.2020

Star Exodus was an unfinished prototype of a strategy game developed in collaboration with Games Operators. The project was inspired by the classic Homeworld series and set in a science fiction universe.

As part of the team, I was responsible for the complete design of the user interface and the creation of the game's promotional trailer.

My contribution to the project:

  • Game logo design,
  • creation of a complete user interface design,
  • design of a custom in-game cursor,
  • production of the official promotional trailer for the game.
trailer
A2 Softworks

Battle Drones

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My involvement in the project: 03.2022 - 03.2023

A small-scale project I assisted with alongside work on other titles. My tasks included preparing initial wireframes and the first version of the user interface. Ultimately, however, the game’s concept was completely revised to better align with the original creators’ vision.

My contribution to the project:

  • Preparation of initial UI wireframes,
  • first version of the user interface,
  • design of the in-game cursor,
  • creation of early weapon icon concepts.
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DreamStorm Studios | ZenOn VR

The "AR Hunters" mobile app series

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My involvement in the project 2019 - 2020

AR Hunters was a system designed to support promotional sales campaigns, resulting in a series of mobile applications utilizing augmented reality. The campaigns took place in various shopping centers, including Forum Gliwice, Europa Centralna, and M1.

I was responsible for the complete development of the applications — from visual concept to graphic design and implementation — excluding the programming layer and the original idea itself.

My contribution to the project:

  • Creation of all user interface designs,
  • implementation of interfaces in the Unity engine,
  • preparation of all 3D models and their animations,
  • development of AR markers,
  • design of icons and sprite sheets,
  • preparation of materials for social media,
  • development of print materials.
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Inne realizacje